What Our Students Build

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Music Engineering students learn by building.
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Throughout the program, students develop software, design hardware, conduct research, produce recordings, create immersive experiences, and explore new applications of audio, acoustics, and artificial intelligence.
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By graduation, every student has a portfolio demonstrating technical ability, creativity, and initiative.
 

Software

Students develop:

  • Audio plug-ins and virtual instruments
  • Digital signal processing algorithms
  • Machine learning systems for music, audio, and speech
  • Interactive audio applications
  • Audio analysis and measurement tools
  • Embedded audio software

Hardware

Students design and build:

  • Loudspeakers
  • Microphones
  • Audio electronics and circuits
  • Embedded audio devices
  • Measurement and testing systems
  • Custom audio hardware prototypes

Recording & Production

Students create:

  • Studio recording projects
  • Mixing and mastering projects
  • Spatial and immersive audio experiences
  • Live recording productions
  • Creative audio and multimedia works

Research

Students participate in research spanning:

  • Music and Artificial Intelligence
  • Audio Signal Processing
  • Acoustics and Transducers
  • Computational Creativity
  • Human-Computer Interaction
  • Hearing and Perception
  • Music Information Retrieval

Many students present their work at conferences and contribute to peer-reviewed publications before graduation.

Student Achievements

Research & Publication Awards

Jemily Rime (2024)
Best Paper Award, International Conference on Computer-Human Interaction Research and Applications (CHIRA) for Interviewing ChatGPT-Generated Personas to Inform Design Decisions.

Zongyu Yin (2022)
Best PhD Thesis Prize, Computer Science Department, for research in automatic music generation.

Zongyu Yin, Federico Reuben, Susan Stepney, and Tom Collins (2021)
Best Paper Nomination, EvoMUSART International Conference for research on originality assessment in music generation systems.

 

Audio Engineering Society (AES) Competitions

Ryan Baker (2023)
Gold Award, AES MATLAB Audio Plugin Hackathon.

Jake Sonderman (2025)
Silver Award, AES MATLAB Audio Plugin Hackathon.

Nathan Erthal (2022)
Silver Award, AES Student Design Competition.

Nicholas Tong (2024)
Bronze Award, AES Student Design Competition.

Junyi Zhu (2025)
Bronze Award, AES Student Design Competition.

Anish Ghosh (2026)
Bronze Award, AES Student Design Competition.

 

Design & Innovation Awards

Junyi Zhu (2025)
Bronze Award, International Design Awards (IDA), Audio Devices category, for the “Giulia” loudspeaker project.

 

Entrepreneurship & Startup Funding

Amanda Pasler and Spencer Soule (2024)
Awarded a $10,000 USTAAR startup grant for Vocal Unity AI.

Nico Russo, Mike Lundy, Jacey Schell, and Hanna Christensen (2025)
Awarded a $10,000 USTAAR startup grant for ALIGNO, an AI-driven drum editing platform.

Kyle Worrall (2024)
Awarded a £20,000 AI Super Connector Innovation & Commercialisation Grant supporting generative AI technology development.

Scholarships & National Recognition

Akshada Bandekar (2022)
AES Diversity in Audio Scholarship.

Akshada Bandekar (2021)
AES Educational Foundation Emil Torick Award.

Jigar Rajpopat (2021)
AES Educational Foundation Scholarship Recipient.

Jigar Rajpopat (2021)
NAMM President's Innovation Award.

Nathan Erthal (2022)
AVIXA Foundation Mosaic Scholarship Recipient.

Aiman Belmokhtar (2021)
Fulbright Fellowship Recipient.

Learn Audio. Build Something.

Founded in 1977 as the first Music Engineering program of its kind, Frost Music Engineering combines the resources of a world-class school of music with the technical rigor of engineering, computer science, acoustics, and emerging technologies.

Our students graduate with more than a degree.

They graduate with a body of work that demonstrates what they can create.

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